Clouded Forest
Clouded Forest is an immersive text-based game that plunges players into a mysterious and captivating world. Set in the enigmatic Clouded Forest, the game invites participants to explore its depths, encounter intriguing characters, and unravel hidden secrets. As players progress, they face pivotal decisions that influence the outcome of their journey, leading to one captivating ending. Clouded Forest breaks the fourth wall and really gives you the sense of excitement that every player is looking for. Secrets lie around every corner, and a crumb trail leads you along. It requires a high attention to detail if you are to make it to the end of Clouded Forest.
Clouded Forest
Type: website
Clouded Forest is an immersive text-based game that plunges players into a mysterious and captivating world. Set in the enigmatic Clouded Forest, the game invites participants to explore its depths, encounter intriguing characters, and unravel hidden secrets. As players progress, they face pivotal decisions that influence the outcome of their journey, leading to one captivating ending. Clouded Forest breaks the fourth wall and really gives you the sense of excitement that every player is looking for. Secrets lie around every corner, and a crumb trail leads you along. It requires a high attention to detail if you are to make it to the end of Clouded Forest.
Conquer
Conquer presents an immersive strategic gaming experience where players compete to conquer each others capitals and emerge victorious. Developed with Java, this application offers dynamic gameplay of either 2 or 4 tribes. Through turn-based mechanics and resource management, players navigate the battlefield, executing actions such as resource collection, unit deployment, and fortification. Features for saving and loading game progress along with settings enhances player interaction. With its engaging mechanics and intuitive interface, Conquer challenges players to test their strategic acumen and decision-making skills as they vie for supremacy on the battlefield.
Conquer
Type: app
Conquer presents an immersive strategic gaming experience where players compete to conquer each others capitals and emerge victorious. Developed with Java, this application offers dynamic gameplay of either 2 or 4 tribes. Through turn-based mechanics and resource management, players navigate the battlefield, executing actions such as resource collection, unit deployment, and fortification. Features for saving and loading game progress along with settings enhances player interaction. With its engaging mechanics and intuitive interface, Conquer challenges players to test their strategic acumen and decision-making skills as they vie for supremacy on the battlefield.
GravityPoints
GravityPoints simulates the behavior of particles influenced by gravitational forces. This Java application utilizes swing components to create an interactive environment where users can manipulate gravitaty wells and observe the resulting particle movements. The program’s interface allows users to create multiple wells by clicking on the panel, each exerting gravitational pull on the particles. With its dynamic visual representation and real-time calculations, GravityPoints offers an engaging exploration of gravitational interactions within a virtual space.
GravityPoints
Type: app
GravityPoints simulates the behavior of particles influenced by gravitational forces. This Java application utilizes swing components to create an interactive environment where users can manipulate gravitaty wells and observe the resulting particle movements. The program’s interface allows users to create multiple wells by clicking on the panel, each exerting gravitational pull on the particles. With its dynamic visual representation and real-time calculations, GravityPoints offers an engaging exploration of gravitational interactions within a virtual space.
WhiteHole
WhiteHole is an extensive program designed to simulate the effect of gravity on particles moving through space. The colored circles called planets spawn randomly and the smaller, more common white circles are called particles and start by default. Both respawn whenever they are absorbed by the central WhiteHole. Originally I struggled to create a convincing simulation of gravity but I visited one of my old projects GravityPoints and used the gravity I had learned from programming that in this simulation. It worked even better then with gravity points as well which was amazing, but it was a simple equation that wasn’t quite accurate. My friend learned about this and wanted to figure out the correct way to simulate gravity using trigonometry. We struggled for a couple weeks but eventually figured it out as well as a couple other methods of showing gravity while messing with my code. I decided to create settings to let the user decide between these different types of gravity and see how they interact. This also lead to me adding many more functions within the settings like controlling the particle number, turning planets on and off, controlling the WhiteHole size as well as turning off its growth or absorption.
WhiteHole
Type: app
WhiteHole is an extensive program designed to simulate the effect of gravity on particles moving through space. The colored circles called planets spawn randomly and the smaller, more common white circles are called particles and start by default. Both respawn whenever they are absorbed by the central WhiteHole. Originally I struggled to create a convincing simulation of gravity but I visited one of my old projects GravityPoints and used the gravity I had learned from programming that in this simulation. It worked even better then with gravity points as well which was amazing, but it was a simple equation that wasn’t quite accurate. My friend learned about this and wanted to figure out the correct way to simulate gravity using trigonometry. We struggled for a couple weeks but eventually figured it out as well as a couple other methods of showing gravity while messing with my code. I decided to create settings to let the user decide between these different types of gravity and see how they interact. This also lead to me adding many more functions within the settings like controlling the particle number, turning planets on and off, controlling the WhiteHole size as well as turning off its growth or absorption.
2024 MTCHS GAMEJAM
Preference: none
Status: new
This years MTCHS GameJam theme is Gravity!